Devlog #1: I built a game in Python


I started learning Python a few months ago just for fun—it’s something I’ve always wanted to do.
One of my first projects was a small game featuring a bouncing ball. It was super simple at first, but I kept adding to it in my free time—features, graphics, sound effects, even an in-game jukebox I could play my favorite music on.
Over time, it grew into something much bigger than I expected.
That little ball game became Dribbler, and I’m proud to finally release it to the public.
I’ve learned so much building this from basic coding principles to game architecture to just sticking with a creative project all the way through... and I enjoyed every step of the way.
Whether you play for five minutes or chase the high score for hours, I hope you get something out of it. Thanks for checking it out!
Files
Get Dribbler
Dribbler
A fast-paced retro-vibed arcade scroller where momentum is everything.
Status | In development |
Author | StickySide |
Genre | Action |
Tags | 2D, Arcade, Endless, Fast-Paced, High Score, Pixel Art, Retro, Singleplayer, Synthwave |
Languages | English |
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